CS 559: Introduction to Virtual Reality [NIU]
Introduction to Virtual and Augmented Reality covering immersion, presence, technology, perception, and health effects. Students work on content creation, interaction, and iterative design projects.
Course Material
- J. Jerald, The VR Book - Human-Centered Design for Virtual Reality, Association for Computing Machinery and Morgan & Claypool, 2015
Grading
- Class Participation 10% (undergrads only)
- Paper Presentations 10% (graduate students only)
- Exams 30% (10% each, 3 exams — no Final Exam)
- Assignments 30% (5 at 6% each)
- Projects 30% (10% project 00, 20% project 01)
Schedule
| Week | Topic |
|---|---|
| 1 | What is VR and the History of VR |
| 2 | Iterative Design |
| 3 | Hardware and Software |
| 4 | Immersion, Presence, and Reality Trade-Offs |
| 5 | Content Creation and Environmental Design |
| 6 | Affecting Behavior |
| 7 | Human-Centered Interaction in VR |
| 8 | Perception: Models, Processes, and Modalities |
| 9 | Perception of Space and Time |
| 10 | Health Effects: Motion Sickness, Eye Strain, Seizures, and Aftereffects |